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Better projects start with clarity.

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THIS WEEK’S FOCUS

We continue the focus on the core factors that make for successful projects.

  • How to ‘Get The People Right’.
  • The hidden influence of peers and politics.
  • 2 tools to get your people right from day one.

Give a great idea to a bad team and they will mess it up. Give a bad idea to a great team and they will make it work

Get the wrong people at the wrong time, and you can end up with a toxic bog of big egos, people not using your product or idea, or worse, rallying against you as the harbinger of change!

Don’t let that happen.

These tools have really helped me, and have been informed by really experienced change managers who I’ve been lucky enough to have worked with.

Get the people right.


Why this is IMPORTANT

As a quick example. A few years ago, I took on a role to set up a new function inside a business.

We started from scratch. Things were moving until the executive sponsor grew uneasy about spending money.

Their peers from other departments were putting on pressure. They didn’t want to champion the project.

We did some good things, but only a fraction of what was really needed. A tragedy, because the foundations were nearly there for much bigger impact.


WISDOM gained from experience

Looking back, there are two things I’d do differently:

  1. Spend more time with their direct subordinates, getting them friendly, and keeping them friendly.
  2. Do the same with her peers, building the case for support before resistance had a chance to harden.

Easy to say in hindsight. Hard to see at the time, unless you’ve got the diagnostic tools and templates to make those dynamics visible.

That’s what I am giving you today, two scripts/templates.


WISDOM gained from experience

  1. Team on the Bus, a guide and spreadsheet to bring your direct champions on board and aligned.
  2. Keep Friends Friendly Tool, a way to map and manage the influencers you need on your side.

Together, these will help you avoid the trap I fell into: a good project cut short by a lack of an executives self-belief.

Tuesday Action

Download the two free tools and use them on your current project. Even 10 minutes spent mapping allies and influencers could save you months of wasted effort.​

“Go far alone, go far together.”

See you next Tuesday (there’s a really big announcement coming)!

Greg

P.S. If you’re interested to explore our core discovery, this is the four Success Factors which enable highly successful and enjoyable projects. Check out APEX-4 Project Expert Formula. You won’t regret downloading this playbook and using the checklists, free tools and readiness assessments to level up your projects.

One quick, practical solution each week.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction - shape the purpose into options and a preferred way forward.

Job 2: Prove It Works - test assumptions and reduce risk before going big.

Job 3: Make It Happen - deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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