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Better projects start with clarity.

Adapt to uncertainty before the project gets expensive

Hello fellow clarity builder

This week is about the Simple Rule: Be Ready to Adapt.

A project approach should fit the uncertainty, not the label.

I learned this after inheriting a large IT infrastructure project that had been required to use a predefined Agile format. When I reviewed the work, I found that it was likely to cost four times the original estimate.

The lesson was not that Agile is wrong. The project had a high cost of change and enough certainty to justify more planning before the major investment decision. We needed to understand the project before choosing the approach.

This issue explores that lesson and an APM article about measuring what can improve a decision.

Do One Thing

Check the uncertainty first

Before choosing a delivery framework, ask:

  • How certain are we about the goal?
  • How certain are we about the method?
  • How expensive will later change be?

Explore Be Ready to Adapt →

Further Reading

Where using Agile can go wrong

This real project lesson looks at what happened when a delivery label came before a clear view of certainty and the cost of change.

Read the full story →

What should you measure on a project?

This editorial explores APM’s article How to measure anything in project management and its focus on reducing uncertainty.

Read the full story →

Start with the project, not the label.

See you next time

Greg

One quick, practical solution each week.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction - shape the purpose into options and a preferred way forward.

Job 2: Prove It Works - test assumptions and reduce risk before going big.

Job 3: Make It Happen - deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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