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Better projects start with clarity.

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Simple rules create calm focus

I was chatting to someone recently about how experienced project managers often come across as calm.

There is some fascinating behavioural science behind this. In uncertain situations, experts often use simple rules of thumb to make faster decisions. They have seen similar situations before, so they can cut through the noise and focus on what matters most.

The behavioural science term is a heuristic. I prefer a simpler phrase: quick expert judgement. Or simpler still: a simple rule.

Key observations

The best part is that you do not always need to learn these rules the hard way. You can learn them from others.

The trick is to listen for the zingers. By zingers, I mean the short lines experienced people say with absolute clarity, especially when the situation is complex.

They might say something like: Projects do not go wrong. They start wrong.

That kind of line is not just a nice phrase. It is often learned experience, compressed into a simple rule. Experienced people use these rules to notice risk early, challenge weak thinking, and keep the team focused on what matters.

Projects do not go wrong. They start wrong.

Implication for the reader

If you want to improve how you set projects up, start collecting the simple rules used by experienced people around you.

Do not just ask them what process they follow. Ask what they notice first. Ask what they never ignore. Ask what they have learned to check before a project gets too far.

Those answers often reveal the real judgement behind good project delivery. When you use simple rules well, you are not guessing. You are borrowing tested experience and making it visible enough to use.

One quick action

Ask three experienced project people one question.

  • What is one simple rule you never ignore at the start of a project?
  • Write down the answers.
  • Choose one rule and use it in your next project conversation.

Explore simple rules →

Further reading

What is your favourite simple rule?

Greg

One quick, practical solution each week.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction - shape the purpose into options and a preferred way forward.

Job 2: Prove It Works - test assumptions and reduce risk before going big.

Job 3: Make It Happen - deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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