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Better projects start with clarity.

This week: test the big assumptions before the project gets expensive

Hello fellow clarity builder

We are trying a new format: moving from one long post to a few themes around project and decision-making clarity. We hope you find an article here that helps you on your journey to find clarity.

This week is about one clear idea: reduce uncertainty before the project gets bigger, louder, and harder to change.

That matters because the gap between projects going wrong and being wrong often takes a long time to materialise. Assumptions harden into plans. Plans become commitments. Commitments become hard to challenge.

The three notes this week look at that problem from three angles: how to test assumptions, how to use simple rules to stay focused, and how to know when a project should continue, learn more, or stop.

Always test the big assumptions

A plan is not the enemy of Agile work. The real problem is false certainty: pretending we know more than we do, or hiding behind labels instead of talking plainly about what is uncertain.

Start with the big assumptions. Ask what you still need to learn, what evidence would change your mind, and what small test you can run before the project gets expensive.

Read the full story →

Simple rules create calm focus

Experienced project people often seem calm because they know where to look first. They use simple rules of thumb to cut through noise and focus on what matters.

This note is about borrowing that judgement and making it visible enough to use in your next project conversation.

Read the full story →

Be ready to step away

Stopping or redirecting a live project is difficult because people, money, reputation, and momentum are already involved.

That is why projects need clear decision points, evidence, and stop rules before the next big commitment.

Read the full story →

Check One Assumption

The Clarity Check

Choose one live project and make one uncertainty visible.

  • Name the biggest assumption.
  • Decide what evidence would change your mind.
  • Run the smallest useful test before the next commitment.

Explore Prove It Works →

Keep working to deliver better and enjoy the journey.

See you next time,

Greg

One quick, practical solution each week.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction - shape the purpose into options and a preferred way forward.

Job 2: Prove It Works - test assumptions and reduce risk before going big.

Job 3: Make It Happen - deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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